![]() ![]() why is so hard/different to build in binary file support? But I (an game artist) don't understand two things: Yet, programmers hate Perforce, which is very easy to use, and makes sure you have to check out and check in your files so no one stomps work. And then these forums tell me that despite what instructors and others have said, LFS is not really part of the git/Sourcetree source control, and locking files (which is VITAL for art assets on games) is another code/Terminal based activity file by file. But then my engineer tells me I have to open the Terminal and type "git LFS pull". Sourcetree has buttons that say pull and push and pull LFS. Programmers don't mind typing a small book into a little window full of code to do anything, and artists like me want to know which button to push. The engineers and artists are always at war over which Source Control to use. ![]() I have been a game artist for over 14 years. ![]() Git, 2.11.x + git-lfs v1.5.2 + Git LFS Bitbucket adapter v1 Using version 1.9.10.0, and Embedded git, 2.10.2 + git-lfs v1.5.2 + Git LFS Bitbucket adapter v1ĭeveloper 2 is using system git, with versions Then I pull the repository, and get these changed files, and not sourcetree marked one of the files as changed, and wants me to check them again. When developer2 then commits these, then they are no longer LFS files in the repository (very visible in Bitbucket website). When develeoper2, pulls the repository, then he get the indexfiles, and need to do an separate Git LFS-> Pull LFS Content.īut, when doing so, sourcetree marks the files as unstaged, that is, lot of changes because they now are the fulll files, not the index files, and thus it wants you to commit these files again. When I commit files that is in that folder, they are moved to LFS. Libraries/**/* filter=lfs diff=lfs merge=lfs -text Why cant sourcetree be updated to understand LFS? ![]()
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